00:00
00:00
IronBrandon
I am an average programmer, writer, voice actor,
artist and animator who also likes to make worlds :)
• • •
More Stuff: https://ironbrandon.itch.io

Brandon @IronBrandon

Age 19, Male

Joined on 6/5/16

Level:
5
Exp Points:
243 / 280
Exp Rank:
> 100,000
Vote Power:
4.38 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Medals:
21
Supporter:
2m

IronBrandon's News

Posted by IronBrandon - May 17th, 2024


Play Here!


This is the first real update in over nine months, so how much have I done in those 9 months?


Nothing, pretty much... I have not been working on the game since the last minor update (2.13.0), I made this update in just under a month because I was bored of working on my other passion project, Six Hours at Diddle’s, and wanted to have a break. I kind of got carried away with how much stuff I added and improved, but I think it turned out pretty good. My favorite addition in this update has to be the Fire Axe, mostly because of the animation (which I put a lot of time into). This is nowhere near what I want the full release to be, but it’s serviceable until then.


Speaking of the full release… I have no idea when it’s coming, in fact, I’ve done pretty much no work on it XD. I really want to keep the same style with the full release, which means keeping the SVG vector format, and I can’t find many good programs that can edit SVGs well (besides, of course, Scratch). The reason it’s so important is the fact that I can so easily edit them. This is kind of exclusive with S.U.T.A, though, because my other games (Home Grown, Pitch Black, Flipping Reality, etc.) have very clear styles that work fine in the PNG format, which works great with programs like Krita, PaintNET, and other programs I use.


So although I started working on this update because I was bored and wanted to have a little nostalgic fun with Scratch, this actually turned into a pretty good game, and I'd be lying if I said I didn't learn anything from the experience. One thing I now plan to do is release the full game on Newgrounds! I honestly loved releasing this on it, and I hope to release more of my games there in the future.


And, no, the title is not implying that I will continue releasing updates until the end of time. I have a lot of stories I want to tell, this is just one.


Additions

* Rogue Mode: Rogue-Like Survival

  • Higher Difficulty
  • Item shop every 5 rounds
  • Barrier upgrades

* New Boss: Bulky

* 4 New Weapons

  • The Deagle (Firearm)
  • The Revolver (Firearm)
  • The Fire Axe (Melee)
  • The Machete (Melee)

* Gradient alert for Boss Directions


Changes

* Gameplay re-balancing

* Gunplay Improvements

* Classic Mode Changes

* Several redesigned sprites

* Audio Mixing

* Early dynamic music

* Bye bye original pistol

* Tapping E now repairs barriers

* Barriers now snap to a grid

* Redesigned HELP menu


Patches

* Fixed several issues with turbo mode

* Fixed the game stopping after winning classic

* Fixed placing barriers on other barriers


Tags:

Posted by IronBrandon - May 14th, 2024


FINALLY, that was a lot of work. Designing the icon art wasn’t too bad, but it was still a shit ton of work. What was really difficult is getting it to work in-game, and I don’t mean connecting the API, I mean figuring out how to detect things that you wouldn’t normally be able to detect.


To anyone wanting to do something like what I did (release a game on Newgrounds that’s also playable on Scratch)–don’t, it’s a nightmare. This is just a final update for Beta 2, I don’t even think it made the game much better.


The third beta I’m also just doing for fun and practice, but that one will use custom extensions and code that Scratch doesn’t have. In other words: Beta 3 will be better.


Also, about everything else I have left to do, it’s mostly just polish and testing. So I’ll see you all soon!


Tags:

Posted by IronBrandon - April 25th, 2024


Just a quick patch while I’m still working on 2.14


Changes

  • Shortened intro (not shitty anymore)

Patches

  • Player's corpse not fading

Play Here: S.U.T.A.Beta 2


Tags:

Posted by IronBrandon - July 23rd, 2023


S.U.T.A.Beta is now available on Newgrounds with the latest update!


I plan for this to be the final Beta update since I want to focus on S.U.T.A.Backup now (along with my other projects), but I may work on it in the future since I surprisingly have quite a lot of fun using Scratch. It's certainly not great for full games, but it is fun to use on smaller projects.


Additions

  • Added menu sounds

Changes

  • Improved title screen
  • Improved several designs
  • Remade death screen
  • New death messages
  • Balancing changes

Patches

  • Wave display issue
  • Plank size issue
  • The bullet spawner not resetting
  • Zombies fading incorrectly

Full Changelog


Tags: