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IronBrandon
I am an average programmer, artist, voice actor, and animator who also likes to play and make games :)

Brandon @IronBrandon

Age 19, Male

Joined on 6/5/16

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S.U.T.A.Beta v2.14: The Endless Update!

Posted by IronBrandon - May 17th, 2024


Play Here!


This is the first real update in over nine months, so how much have I done in those 9 months?


Nothing, pretty much... I have not been working on the game since the last minor update (2.13.0), I made this update in just under a month because I was bored of working on my other passion project, Six Hours at Diddle’s, and wanted to have a break. I kind of got carried away with how much stuff I added and improved, but I think it turned out pretty good. My favorite addition in this update has to be the Fire Axe, mostly because of the animation (which I put a lot of time into). This is nowhere near what I want the full release to be, but it’s serviceable until then.


Speaking of the full release… I have no idea when it’s coming, in fact, I’ve done pretty much no work on it XD. I really want to keep the same style with the full release, which means keeping the SVG vector format, and I can’t find many good programs that can edit SVGs well (besides, of course, Scratch). The reason it’s so important is the fact that I can so easily edit them. This is kind of exclusive with S.U.T.A, though, because my other games (Home Grown, Pitch Black, Flipping Reality, etc.) have very clear styles that work fine in the PNG format, which works great with programs like Krita, PaintNET, and other programs I use.


So although I started working on this update because I was bored and wanted to have a little nostalgic fun with Scratch, this actually turned into a pretty good game, and I'd be lying if I said I didn't learn anything from the experience. One thing I now plan to do is release the full game on Newgrounds! I honestly loved releasing this on it, and I hope to release more of my games there in the future.


And, no, the title is not implying that I will continue releasing updates until the end of time. I have a lot of stories I want to tell, this is just one.


Additions

* Rogue Mode: Rogue-Like Survival

  • Higher Difficulty
  • Item shop every 5 rounds
  • Barrier upgrades

* New Boss: Bulky

* 4 New Weapons

  • The Deagle (Firearm)
  • The Revolver (Firearm)
  • The Fire Axe (Melee)
  • The Machete (Melee)

* Gradient alert for Boss Directions


Changes

* Gameplay re-balancing

* Gunplay Improvements

* Classic Mode Changes

* Several redesigned sprites

* Audio Mixing

* Early dynamic music

* Bye bye original pistol

* Tapping E now repairs barriers

* Barriers now snap to a grid

* Redesigned HELP menu


Patches

* Fixed several issues with turbo mode

* Fixed the game stopping after winning classic

* Fixed placing barriers on other barriers


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